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API > API/Plugins > API/Plugins/IKRigEditor
| Name | UIKRigAnimInstance |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAnimInstance.h |
| Include Path | #include "RigEditor/IKRigAnimInstance.h" |
Syntax
UCLASS (Transient, NotBlueprintType, NotBlueprintable)
class UIKRigAnimInstance : public UAnimPreviewInstance
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimInstance → UAnimSingleNodeInstance → UAnimPreviewInstance → UIKRigAnimInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UIKRigAnimInstance
(
const FObjectInitializer& ObjectInitializer |
RigEditor/IKRigAnimInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKRigProcessor * GetCurrentlyRunningProcessor() |
RigEditor/IKRigAnimInstance.h | ||
void SetIKRigAsset
(
UIKRigDefinition* IKRigAsset |
RigEditor/IKRigAnimInstance.h | ||
void SetProcessorNeedsInitialized() |
RigEditor/IKRigAnimInstance.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAnimInstanceProxy * CreateAnimInstanceProxy() |
RigEditor/IKRigAnimInstance.h |