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Encapsulate ability to batch duplicate and retarget a set of animation assets.
| Name | UIKRetargetBatchOperation |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetBatchOperation.h |
| Include Path | #include "RetargetEditor/IKRetargetBatchOperation.h" |
Syntax
UCLASS (BlueprintType)
class UIKRetargetBatchOperation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRetargetBatchOperation
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationAssetsToRetarget | TArray< UAnimationAsset * > | Lists of assets to retarget. Populated from selection during init. | RetargetEditor/IKRetargetBatchOperation.h | |
| AnimBlueprintsToRetarget | TArray< UAnimBlueprint * > | RetargetEditor/IKRetargetBatchOperation.h | ||
| DuplicatedAnimAssets | TMap< UAnimationAsset *, UAnimationAsset * > | Lists of original assets map to duplicate assets. | RetargetEditor/IKRetargetBatchOperation.h | |
| DuplicatedBlueprints | TMap< UAnimBlueprint *, UAnimBlueprint * > | RetargetEditor/IKRetargetBatchOperation.h | ||
| RemappedAnimAssets | TMap< UAnimationAsset *, UAnimationAsset * > | RetargetEditor/IKRetargetBatchOperation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RunRetarget
(
FIKRetargetBatchOperationContext& Context |
Actually run the process to duplicate and retarget the assets for the given context. | RetargetEditor/IKRetargetBatchOperation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FAssetData > DuplicateAndRetarget
(
const TArray< FAssetData >& AssetsToRetarget, |
Convenience function to run a batch animation retarget from Blueprint / Python. | RetargetEditor/IKRetargetBatchOperation.h |
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