| bAutoGenerateRetargeter |
bool |
When true, the system will attempt to generate an IK Retargeter compatible with the supplied source and target skeletal meshes. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Retargeter"
|
| RetargetAsset |
TObjectPtr< UIKRetargeter > |
You may also supply a custom IK Retargeter if needed. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Retargeter"
- Meta=(EditCondition="!bAutoGenerateRetargeter")
|
| SourceSkeletalMesh |
TObjectPtr< USkeletalMesh > |
The skeletal mesh with the proportions you want to copy animation FROM. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Source"
|
| TargetSkeletalMesh |
TObjectPtr< USkeletalMesh > |
The skeletal mesh with the proportions you want to copy animation TO. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Target"
|