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Settings object used in details view of the batch retarget window
| Name | UBatchRetargetSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include Path | #include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
UCLASS (Blueprintable, Category="BatchRetargetSettings")
class UBatchRetargetSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBatchRetargetSettings
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SingletonInstance | UBatchRetargetSettings * | RetargetEditor/SRetargetAnimAssetsWindow.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoGenerateRetargeter | bool | When true, the system will attempt to generate an IK Retargeter compatible with the supplied source and target skeletal meshes. | RetargetEditor/SRetargetAnimAssetsWindow.h |
|
| RetargetAsset | TObjectPtr< UIKRetargeter > | You may also supply a custom IK Retargeter if needed. | RetargetEditor/SRetargetAnimAssetsWindow.h |
|
| SourceSkeletalMesh | TObjectPtr< USkeletalMesh > | The skeletal mesh with the proportions you want to copy animation FROM. | RetargetEditor/SRetargetAnimAssetsWindow.h |
|
| TargetSkeletalMesh | TObjectPtr< USkeletalMesh > | The skeletal mesh with the proportions you want to copy animation TO. | RetargetEditor/SRetargetAnimAssetsWindow.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBatchRetargetSettings * GetInstance() |
Singleton class | RetargetEditor/SRetargetAnimAssetsWindow.h |