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Settings object used in details view of the batch retarget window
| Name | UBatchExportOptions |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include Path | #include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
UCLASS (Blueprintable, Config=EditorPerProjectUserSettings, Category="BatchExportOptions")
class UBatchExportOptions : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBatchExportOptions
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SingletonInstance | UBatchExportOptions * | TODO - Kiaran Feb 2024 - Naively leaving out non-retargeted keys results in flipped skeletons, needs work. | RetargetEditor/SRetargetAnimAssetsWindow.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeReferencedAssets | bool | Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace. | RetargetEditor/SRetargetAnimAssetsWindow.h |
|
| bOverwriteExistingFiles | bool | Any files with the same name will be overwritten instead of creating a new file with a numeric suffix. | RetargetEditor/SRetargetAnimAssetsWindow.h |
|
| bRetainAdditiveFlags | bool | If retargeting additive animations, they will have their additive settings reset so that the retargeter evaluates the motion in a non-additive way. | RetargetEditor/SRetargetAnimAssetsWindow.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBatchExportOptions * GetInstance() |
Singleton class | RetargetEditor/SRetargetAnimAssetsWindow.h |