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Dialog to select path to export to
| Name | SBatchExportPathDialog |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include Path | #include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
class SBatchExportPathDialog : public SWindow
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SBatchExportPathDialog
- FNoncopyable → FSlateInvalidationRoot → SWindow → SBatchExportPathDialog
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SBatchExportPathDialog
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SBatchExportPathDialog
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SBatchExportPathDialog() |
RetargetEditor/SRetargetAnimAssetsWindow.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchContext | FIKRetargetBatchOperationContext * | The context/data-model we are editing with this pop-up window | RetargetEditor/SRetargetAnimAssetsWindow.h | |
| bExportingRetargetAssets | bool | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| ExampleText | FText | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| UserResponse | EAppReturnType::Type | RetargetEditor/SRetargetAnimAssetsWindow.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
EAppReturnType::Type ShowModal() |
Displays the dialog in a blocking fashion | RetargetEditor/SRetargetAnimAssetsWindow.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString ConvertToCleanString
(
const FText& ToClean |
Remove characters not allowed in asset names | RetargetEditor/SRetargetAnimAssetsWindow.h |