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API > API/Plugins > API/Plugins/IKRigEditor
Classes
| Type | Name | Description | |
|---|---|---|---|
| FAbstractHierarchy | An abstract representation of a skeleton including just their names and hierarchy | ||
| FAllBoneSettingsForIK | |||
| FAssetTypeActions_IKRigDefinition | |||
| FAutoCharacterizer | Contains all the known hierarchies in popular usage, and provides a function to compare any given Skeletal Mesh against them if a template is matched to the input skeleton, then the retarget definition is adapted to the given skeleton | ||
| FAutoCharacterizeResults | The results of auto characterizing an input skeletal mesh | ||
| FAutoFBIKCreator | Given an IK Rig, will automatically generate an FBIK setup for use with retargeting | ||
| FAutoFBIKResults | The results of auto characterizing an input skeletal mesh | ||
| FAutoRetargetDefinition | |||
| FBoneSettingsForIK | |||
| FBonesToPin | |||
| FBoneToPin | |||
| FChainFilterOptions | |||
| FCharacterizationStandard | The central ground truth for standardized characterization labels used in Unreal | ||
| FIKRigAnimInstanceProxy | Proxy override for this UAnimInstance-derived class | ||
| FIKRigAssetBrowserTabSummoner | |||
| FIKRigCommands | |||
| FIKRigEditMode | |||
| FIKRigEditorController | A home for cross-widget communication to synchronize state across all tabs and viewport | ||
| FIKRigEditorStyle | |||
| FIKRigEditorToolkit | |||
| FIKRigGenericDetailCustomization | |||
| FIKRigHierarchyFilterOptions | |||
| FIKRigMode | |||
| FIKRigOutputLogTabSummoner | |||
| FIKRigRetargetChainSettings | |||
| FIKRigRetargetChainTabSummoner | |||
| FIKRigSkeletonCommands | |||
| FIKRigSkeletonTabSummoner | |||
| FIKRigSolverStackDragDropOp | |||
| FIKRigSolverStackTabSummoner | |||
| FIKRigSolverTypeAndName | |||
| FIKRigTreeElement | |||
| FKnownTemplateHierarchies | A collection of FTemplateHierarchy to compare against | ||
| FRetargetChainAnalyzer | Use string matching and skeletal analysis to suggest a reasonable default name for retarget chains | ||
| FRetargetChainElement | |||
| FScopedReinitializeIKRig | |||
| FSolverStackElement | |||
| FTemplateHierarchy | A hard coded template representing a "known" hierarchy that is used in the world (ie UE5 Mannequin, Fortnite skeleton etc..) contains the recommended retarget definition to use for this template, including the retarget root, retarget chains and bone settings | ||
| HIKRigEditorBoneProxy | |||
| HIKRigEditorGoalProxy | |||
| SIKRigHierarchyItem | |||
| SIKRigRetargetChainRow | |||
| SIKRigSolverStackItem | |||
| UIKRigAnimInstance | |||
| UIKRigBoneDetails | |||
| UIKRigController | A singleton (per-asset) class used to make modifications to a UIKRigDefinition asset | ||
| UIKRigDefinitionFactory | |||
| UIKRigThumbnailRenderer | This thumbnail renderer displays a given IK Rig in the asset icon |
Typedefs
| Name | Description |
|---|---|
| SIKRigSkeletonTreeView | |
| SRetargetChainListViewType | |
| SSolverStackListViewType |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EAutoFBIKResult | What was the outcome of trying to automatically setup FBIK? | ||
| EChainSide | |||
| ECleanOrFullName | Clean names are used for comparison full names are used to resolve a retarget definition onto an actual skeleton (which may have prefixes) | ||
| EIKRigSelectionType | |||
| EPreferredAxis | |||
| IKRigTreeElementType |
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FName | IKRigEditorMode |