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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor > API/Plugins/IKRigEditor/RigEditor/UIKRigController
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h |
| Include | #include "RigEditor/IKRigController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigController.cpp |
bool ValidateChain
&40;
const FName ChainName,
const FIKRigSkeleton &42; OptionalSkeleton,
TSet< int32 > & OutChainIndices
&41; const
Remarks
Returns true if this is a valid chain. Produces array of bone indices between start and end (inclusive). Optionally provide a runtime skeleton from an IKRigProcessor to get indices for a running instance (otherwise uses stored hierarchy in asset)