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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor > API/Plugins/IKRigEditor/RigEditor/UIKRigController
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h |
| Include | #include "RigEditor/IKRigController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigController.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintPure&61;false, Category&61;IKRig&41;
bool AddBoneSetting
&40;
const FName BoneName,
int32 SolverIndex
&41; const
Remarks
Add settings to the given Bone/Solver. Does nothing if Bone already has settings in this Solver.