Navigation
API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor > API/Plugins/IKRigEditor/RigEditor/FIKRigEditorController
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigEditorController.h |
| Include | #include "RigEditor/IKRigEditorController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigEditorController.cpp |
void PromptUserToAssignMesh&40;&41;
Remarks
Initial setup, used when asset is empty (no hierarchy, no mesh assigned)