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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor > API/Plugins/IKRigEditor/RigEditor/FIKRigEditorController
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigEditorController.h |
| Include | #include "RigEditor/IKRigEditorController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigEditorController.cpp |
const FIKRigSkeleton &42; GetCurrentIKRigSkeleton&40;&41; const
Remarks
Get the currently running IKRig skeleton (if there is a running processor)