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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor > API/Plugins/IKRigEditor/RigEditor/FCharacterizationStandard
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoCharacterizer.h |
| Include | #include "RigEditor/IKRigAutoCharacterizer.h" |
Syntax
static const FName Root = FName;
Remarks
Standard Biped Chain Labels:
- these are Unreal's standardized retargeting chain labels
- see the note below for rules on how to extend this convention to non-bipedal creatures