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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoCharacterizer.h |
| Include | #include "RigEditor/IKRigAutoCharacterizer.h" |
Syntax
struct FAutoCharacterizeResults
Remarks
The results of auto characterizing an input skeletal mesh
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAutoRetargetDefinition | AutoRetargetDefinition | The retarget root and a list of bone chains | |
| int32 | BestNumMatchingBones | The number of bones that matched | |
| float | BestPercentageOfTemplateScore | The score of how closely the template matched the input skeleton (0-1) | |
| FName | BestTemplateName | The template that most closely matched with the input skeleton | |
| TArray< FName > | BonesWithMissingParent | Bones that do not have the same parent as the equivalent in the template | |
| bool | bUsedTemplate | Did the auto characterizer use a template or procedurally generate the retarget definition? | |
| TMap< FName, int32 > | ExpandedChains | Number of bones we extended the spine/neck chains beyond what the template provides | |
| TArray< FName > | MissingBones | Bones that were in the template, but not found in the input |