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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor > API/Plugins/IKRigEditor/RetargetEditor/UIKRetargeterController
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargeterController.h |
| Include | #include "RetargetEditor/IKRetargeterController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RetargetEditor/IKRetargeterController.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintPure&61;false, Category&61;IKRetargeter,
Meta&61;&40;BlueprintThreadSafe&41;&41;
void ResetRetargetPose
&40;
const FName & PoseToReset,
const TArray< FName > & BonesToReset,
const ERetargetSourceOrTarget SourceOrTarget
&41; const
Remarks
Reset a retarget pose for the specified bones. If BonesToReset is Empty, will removes all stored deltas, returning pose to reference pose