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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor > API/Plugins/IKRigEditor/RetargetEditor/UIKRetargeterController
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargeterController.h |
| Include | #include "RetargetEditor/IKRetargeterController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RetargetEditor/IKRetargeterController.cpp |
UFUNCTION (BlueprintCallable, Category=RetargetOps)
void AutoAlignBones
(
const TArray < FName > & BonesToAlign,
const ERetargetAutoAlignMethod Method,
ERetargetSourceOrTarget SourceOrTarget
) const
Remarks
Automatically align an array of bones and store in the current retarget pose. Bones not in a mapped chain will be ignored.