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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor > API/Plugins/IKRigEditor/RetargetEditor/SRetargetPoseViewport
Inheritance Hierarchy
- FGCObject
- SRetargetPoseViewport::FProceduralRetargetAssets
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include | #include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
struct FProceduralRetargetAssets : public FGCObject
Remarks
A container for procedurally generated retarget assets (used in memory and discarded after batch retarget operation) can optionally be saved to disk as well
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UIKRetargeter > | Retargeter | ||
| FAutoCharacterizeResults | SourceCharacterizationResults | Results of characterizing for error reporting | |
| FAutoFBIKResults | SourceIKResults | ||
| TObjectPtr< UIKRigDefinition > | SourceIKRig | Resulting assets used to retarget animation, or export to disk | |
| FAutoCharacterizeResults | TargetCharacterizationResults | ||
| FAutoFBIKResults | TargetIKResults | ||
| TObjectPtr< UIKRigDefinition > | TargetIKRig |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| void | |||
| void | AutoGenerateIKRigAsset
(
USkeletalMesh* Mesh, |
||
| FString |