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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetBatchOperation.h |
| Include | #include "RetargetEditor/IKRetargetBatchOperation.h" |
Syntax
struct FIKRetargetBatchOperationContext
Remarks
Data needed to run a batch "duplicate and retarget" operation on a set of animation assets.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TWeakObjectPtr< UObject > > | AssetsToRetarget | The source assets to duplicate and retarget. | |
| bool | bExportOnlyAnimatedBones | Will not produce keys on bones that are not animated, reducing size on disk of the resulting files. | |
| bool | bIncludeReferencedAssets | Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace. | |
| bool | bOverwriteExistingFiles | Any files with the same name will be overwritten instead of creating a new file with a numeric suffix. | |
| bool | bRetainAdditiveFlags | Keep the additive animation sequence attributes on the retargeted results. | |
| bool | bUseSourcePath | Any files with the same name will be overwritten instead of creating a new file with a numeric suffix. | |
| UIKRetargeter * | IKRetargetAsset | The retargeter used to copy animation. | |
| EditorAnimUtils::FNameDuplicationRule | NameRule | Rename rules for duplicated assets. | |
| USkeletalMesh * | SourceMesh | Source mesh to use to copy animation FROM. | |
| USkeletalMesh * | TargetMesh | Target mesh to use to copy animation TO. |