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API > API/Plugins > API/Plugins/IKRigEditor
| Name | FScopedReinitializeIKRig |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h |
| Include Path | #include "RigEditor/IKRigController.h" |
Syntax
struct FScopedReinitializeIKRig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedReinitializeIKRig
(
const UIKRigController* InController, |
RigEditor/IKRigController.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedReinitializeIKRig() |
RigEditor/IKRigController.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Controller | const UIKRigController * | RigEditor/IKRigController.h |