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Use string matching and skeletal analysis to suggest a reasonable default name for retarget chains
| Name | FRetargetChainAnalyzer |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigEditorController.h |
| Include Path | #include "RigEditor/IKRigEditorController.h" |
Syntax
struct FRetargetChainAnalyzer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRetargetChainAnalyzer() |
RigEditor/IKRigEditorController.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TextFilter | TSharedPtr< FTextFilterExpressionEvaluator > | RigEditor/IKRigEditorController.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AssignBestGuessName
(
FBoneChain& Chain, |
RigEditor/IKRigEditorController.h | ||
EChainSide GetSideOfChain
(
const TArray< int32 >& BoneIndices, |
RigEditor/IKRigEditorController.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetDefaultChainName() |
RigEditor/IKRigEditorController.h |