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API > API/Plugins > API/Plugins/IKRigEditor
| Name | FIKRigStructToView |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigStructViewer.h |
| Include Path | #include "RigEditor/IKRigStructViewer.h" |
Syntax
struct FIKRigStructToView
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MemoryProvider | TFunction< uint8 *()> | Provides the memory address of the struct to edit (refreshed after undo/redo) NOTE: we can't just pass in raw pointers to the struct memory because these can be destroyed after a transaction. | RigEditor/IKRigStructViewer.h | |
| Owner | TWeakObjectPtr< UObject > | A UObject that owns the struct (this is what will be transacted when the property is edited) | RigEditor/IKRigStructViewer.h | |
| Type | const UScriptStruct * | The type that corresponds to the struct memory returned by the StructMemoryProvider | RigEditor/IKRigStructViewer.h | |
| UniqueName | FName | A unique identifier that callbacks can use to know what struct was modified | RigEditor/IKRigStructViewer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RigEditor/IKRigStructViewer.h | ||
void Reset() |
RigEditor/IKRigStructViewer.h |