| AddBoneSettings |
TSharedPtr< FUICommandInfo > |
Add bone setting to bone |
RigEditor/IKRigSkeletonCommands.h |
|
| ClearPelvis |
TSharedPtr< FUICommandInfo > |
Clear the pelvis bone |
RigEditor/IKRigSkeletonCommands.h |
|
| ConnectGoalToSolver |
TSharedPtr< FUICommandInfo > |
Add goal to selected solvers |
RigEditor/IKRigSkeletonCommands.h |
|
| DeleteElement |
TSharedPtr< FUICommandInfo > |
Delete selected element |
RigEditor/IKRigSkeletonCommands.h |
|
| DisconnectGoalFromSolver |
TSharedPtr< FUICommandInfo > |
Remove goal to selected solvers |
RigEditor/IKRigSkeletonCommands.h |
|
| ExcludeBone |
TSharedPtr< FUICommandInfo > |
Remove bone from solve |
RigEditor/IKRigSkeletonCommands.h |
|
| IncludeBone |
TSharedPtr< FUICommandInfo > |
Add bone to solve |
RigEditor/IKRigSkeletonCommands.h |
|
| NewGoal |
TSharedPtr< FUICommandInfo > |
Create new goal on selected bone |
RigEditor/IKRigSkeletonCommands.h |
|
| NewRetargetChain |
TSharedPtr< FUICommandInfo > |
Create retarget chain |
RigEditor/IKRigSkeletonCommands.h |
|
| RefreshHierarchy |
TSharedPtr< FUICommandInfo > |
Reload the hierarchy |
RigEditor/IKRigSkeletonCommands.h |
|
| RemoveBoneSettings |
TSharedPtr< FUICommandInfo > |
Remove bone setting from bone |
RigEditor/IKRigSkeletonCommands.h |
|
| RenameGoal |
TSharedPtr< FUICommandInfo > |
Rename selected goal |
RigEditor/IKRigSkeletonCommands.h |
|
| SetEndBoneOnSolver |
TSharedPtr< FUICommandInfo > |
Set end bone on selected solvers (Pole Solvers only) |
RigEditor/IKRigSkeletonCommands.h |
|
| SetPelvis |
TSharedPtr< FUICommandInfo > |
Set the pelvis bone |
RigEditor/IKRigSkeletonCommands.h |
|
| SetStartBoneOnSolver |
TSharedPtr< FUICommandInfo > |
Set root bone on selected solvers |
RigEditor/IKRigSkeletonCommands.h |
|