Navigation
API > API/Plugins > API/Plugins/IKRigEditor
| Name | FIKRigCommands |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigCommands.h |
| Include Path | #include "RigEditor/IKRigCommands.h" |
Syntax
class FIKRigCommands : public TCommands< FIKRigCommands >
Inheritance Hierarchy
- TCommands< FIKRigCommands > → FIKRigCommands
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKRigCommands() |
RigEditor/IKRigCommands.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoRetargetChains | TSharedPtr< FUICommandInfo > | Automatically generate retarget chains | RigEditor/IKRigCommands.h | |
| AutoSetupFBIK | TSharedPtr< FUICommandInfo > | Automatically setup full body ik | RigEditor/IKRigCommands.h | |
| Reset | TSharedPtr< FUICommandInfo > | Reset whole system to initial state | RigEditor/IKRigCommands.h | |
| ShowAssetSettings | TSharedPtr< FUICommandInfo > | Show settings of the asset in the details panel | RigEditor/IKRigCommands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterCommands() |
Initialize commands | RigEditor/IKRigCommands.h |