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The results of auto characterizing an input skeletal mesh
| Name | FAutoFBIKResults |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoFBIK.h |
| Include Path | #include "RigEditor/IKRigAutoFBIK.h" |
Syntax
struct FAutoFBIKResults
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAutoFBIKResults() |
RigEditor/IKRigAutoFBIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MissingChains | TArray< FName > | RigEditor/IKRigAutoFBIK.h | ||
| Outcome | EAutoFBIKResult | RigEditor/IKRigAutoFBIK.h |