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API > API/Plugins > API/Plugins/IKRigEditor
A node just to preview a retarget pose
| Name | FAnimNode_PreviewRetargetPose |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetAnimInstance.h |
| Include Path | #include "RetargetEditor/IKRetargetAnimInstance.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_PreviewRetargetPose : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_PreviewRetargetPose
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IKRetargeterAsset | TObjectPtr< UIKRetargeter > | Retarget asset holding the pose to preview. | RetargetEditor/IKRetargetAnimInstance.h | |
| InputPose | FPoseLink | RetargetEditor/IKRetargetAnimInstance.h | ||
| RetargetPoseBlend | float | Amount to blend the retarget pose with the reference pose when shoing the retarget pose | RetargetEditor/IKRetargetAnimInstance.h | |
| SourceOrTarget | ERetargetSourceOrTarget | Whether to preview the source or the target | RetargetEditor/IKRetargetAnimInstance.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RequiredBoneToMeshBoneMap | TArray< int32 > | Mapping from required bone indices (from LODs) to actual bone indices within the skeletal mesh | RetargetEditor/IKRetargetAnimInstance.h | |
| RetargetGlobalPose | TArray< FTransform > | RetargetEditor/IKRetargetAnimInstance.h | ||
| RetargetLocalPose | TArray< FTransform > | RetargetEditor/IKRetargetAnimInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
RetargetEditor/IKRetargetAnimInstance.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
RetargetEditor/IKRetargetAnimInstance.h | ||
const TArray< FTransform > & GetGlobalRetargetPose() |
RetargetEditor/IKRetargetAnimInstance.h | ||
const TArray< FTransform > & GetLocalRetargetPose() |
RetargetEditor/IKRetargetAnimInstance.h |