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API > API/Plugins > API/Plugins/IKRigEditor
| Name | FAdditiveRetargetSettings |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetBatchOperation.h |
| Include Path | #include "RetargetEditor/IKRetargetBatchOperation.h" |
Syntax
struct FAdditiveRetargetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditiveAnimType | TEnumAsByte< EAdditiveAnimationType > | The settings to save/restore before/after retargeting | RetargetEditor/IKRetargetBatchOperation.h | |
| RefFrameIndex | int32 | RetargetEditor/IKRetargetBatchOperation.h | ||
| RefPoseSeq | TObjectPtr< UAnimSequence > | RetargetEditor/IKRetargetBatchOperation.h | ||
| RefPoseType | TEnumAsByte< EAdditiveBasePoseType > | RetargetEditor/IKRetargetBatchOperation.h | ||
| SequenceAsset | TObjectPtr< UAnimSequence > | The asset this operates on | RetargetEditor/IKRetargetBatchOperation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PrepareForRetarget
(
UAnimSequence* InSequenceAsset |
RetargetEditor/IKRetargetBatchOperation.h | ||
void RestoreOnAsset() |
RetargetEditor/IKRetargetBatchOperation.h |