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API > API/Plugins > API/Plugins/IKRigDeveloper
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_RetargetPoseFromMesh
References
| Module | IKRigDeveloper |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h |
| Include | #include "AnimGraphNode_RetargetPoseFromMesh.h" |
Syntax
UCLASS ()
class UAnimGraphNode_RetargetPoseFromMesh : public UAnimGraphNode_Base
Remarks
Editor node for IKRig.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| void |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CopyNodeDataToPreviewNode
(
FAnimNode_Base* AnimNode |
Called to propagate data from the internal node to the preview in Persona. | |
| void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | |
| void | Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | |
| FEditorModeID | Override this function to push an editor mode when this node is selected | ||
| UObject * | By default return any animation assets we have. | ||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| bool | If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations. | ||
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Constants
| Name | Description |
|---|---|
| AnimModeName |