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API > API/Plugins > API/Plugins/IKRigDeveloper > API/Plugins/IKRigDeveloper/UAnimGraphNode_RetargetPoseFromM-
- UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_RetargetPoseFromMesh::ValidateAnimNodeDuringCompilation()
References
| Module | IKRigDeveloper |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h |
| Include | #include "AnimGraphNode_RetargetPoseFromMesh.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Private/AnimGraphNode_RetargetPoseFromMesh.cpp |
virtual void ValidateAnimNodeDuringCompilation
&40;
USkeleton &42; ForSkeleton,
FCompilerResultsLog & MessageLog
&41;
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.