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API > API/Plugins > API/Plugins/IKRig
NOTE: This type has been replaced with FIKRigLimbSolver.
| Name | UIKRig_LimbSolver |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigLimbSolver.h |
| Include Path | #include "Rig/Solvers/IKRigLimbSolver.h" |
Syntax
UCLASS (MinimalAPI)
class UIKRig_LimbSolver : public UIKRigSolver
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRigSolver → UIKRig_LimbSolver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UIKRig_LimbSolver() |
Rig/Solvers/IKRigLimbSolver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAveragePull | bool | Rig/Solvers/IKRigLimbSolver.h | ||
| bEnableLimit | bool | Rig/Solvers/IKRigLimbSolver.h | ||
| bEnableTwistCorrection | bool | Rig/Solvers/IKRigLimbSolver.h | ||
| EndBoneForwardAxis | TEnumAsByte< EAxis::Type > | Rig/Solvers/IKRigLimbSolver.h | ||
| HingeRotationAxis | TEnumAsByte< EAxis::Type > | Rig/Solvers/IKRigLimbSolver.h | ||
| MaxIterations | int32 | Rig/Solvers/IKRigLimbSolver.h | ||
| MinRotationAngle | float | Rig/Solvers/IKRigLimbSolver.h | ||
| PullDistribution | float | Rig/Solvers/IKRigLimbSolver.h | ||
| ReachPrecision | float | Rig/Solvers/IKRigLimbSolver.h | ||
| ReachStepAlpha | float | Rig/Solvers/IKRigLimbSolver.h | ||
| RootName | FName | Rig/Solvers/IKRigLimbSolver.h |
Functions
Public
Overridden from UIKRigSolver
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConvertToInstancedStruct
(
FInstancedStruct& OutInstancedStruct |
Upgrade patch to new UStruct-based solver | Rig/Solvers/IKRigLimbSolver.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Effector_DEPRECATED | TObjectPtr< UIKRig_LimbEffector > | Rig/Solvers/IKRigLimbSolver.h |
|