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API > API/Plugins > API/Plugins/IKRig
BEGIN LEGACY TYPES
| Name | UIKRig_FBIKEffector |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigFullBodyIK.h |
| Include Path | #include "Rig/Solvers/IKRigFullBodyIK.h" |
Syntax
UCLASS (MinimalAPI)
class UIKRig_FBIKEffector : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRig_FBIKEffector
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | Rig/Solvers/IKRigFullBodyIK.h | ||
| ChainDepth | int32 | Rig/Solvers/IKRigFullBodyIK.h | ||
| GoalName | FName | Rig/Solvers/IKRigFullBodyIK.h | ||
| PinRotation | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| PullChainAlpha | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| StrengthAlpha | float | Rig/Solvers/IKRigFullBodyIK.h |