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API > API/Plugins > API/Plugins/IKRig
NOTE: This type has been replaced with FFBIKBoneSettings.
| Name | UIKRig_FBIKBoneSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigFullBodyIK.h |
| Include Path | #include "Rig/Solvers/IKRigFullBodyIK.h" |
Syntax
UCLASS (MinimalAPI)
class UIKRig_FBIKBoneSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRig_FBIKBoneSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FName | Rig/Solvers/IKRigFullBodyIK.h | ||
| bUsePreferredAngles | bool | Rig/Solvers/IKRigFullBodyIK.h | ||
| MaxX | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| MaxY | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| MaxZ | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| MinX | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| MinY | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| MinZ | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| PositionStiffness | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| PreferredAngles | FVector | Rig/Solvers/IKRigFullBodyIK.h | ||
| RotationStiffness | float | Rig/Solvers/IKRigFullBodyIK.h | ||
| X | EPBIKLimitType | Rig/Solvers/IKRigFullBodyIK.h | ||
| Y | EPBIKLimitType | Rig/Solvers/IKRigFullBodyIK.h | ||
| Z | EPBIKLimitType | Rig/Solvers/IKRigFullBodyIK.h |