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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/UIKRigComponent
Description
Apply a IKRigGoal and store it on this rig. Goal transform assumed in Component Space of Skeletal Mesh.
| Name | SetIKRigGoal |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/ActorComponents/IKRigComponent.h |
| Include Path | #include "ActorComponents/IKRigComponent.h" |
UFUNCTION (BlueprintCallable, Category=IKRigGoals)
void SetIKRigGoal
(
const FIKRigGoal & Goal
)