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The blueprint/python API for editing a Root Motion Op
| Name | UIKRetargetRootMotionController |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/RetargetOps/RootMotionGeneratorOp.h |
| Include Path | #include "Retargeter/RetargetOps/RootMotionGeneratorOp.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UIKRetargetRootMotionController : public UIKRetargetOpControllerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRetargetOpControllerBase → UIKRetargetRootMotionController
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKRetargetRootMotionOpSettings GetSettings() |
Get the current op settings as a struct. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|
FName GetSourceRootBone() |
Get the root bone for the source. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|
FName GetTargetPelvisBone() |
Get the pelvis bone for the target. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|
FName GetTargetRootBone() |
Get the root bone for the target. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|
void SetSettings
(
FIKRetargetRootMotionOpSettings InSettings |
Set the op settings. Input is a custom struct type for this op. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|
void SetSourceRootBone
(
const FName InSourceRootBone |
Set the root bone for the source. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|
void SetTargetPelvisBone
(
const FName InTargetPelvisBone |
Set the pelvis bone for the target. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|
void SetTargetRootBone
(
const FName InTargetRootBone |
Set the root bone for the target. | Retargeter/RetargetOps/RootMotionGeneratorOp.h |
|