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API > API/Plugins > API/Plugins/IKRig
The blueprint/python API for editing a Pin Bone Op
| Name | UIKRetargetPinBoneController |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/RetargetOps/PinBoneOp.h |
| Include Path | #include "Retargeter/RetargetOps/PinBoneOp.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UIKRetargetPinBoneController : public UIKRetargetOpControllerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRetargetOpControllerBase → UIKRetargetPinBoneController
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearAllBonePairs() |
Clear all the bone pairs | Retargeter/RetargetOps/PinBoneOp.h |
|
| Get all the bone pairs currently stored in the op. | Retargeter/RetargetOps/PinBoneOp.h |
|
|
FIKRetargetPinBoneOpSettings GetSettings() |
Get the current op settings as a struct. | Retargeter/RetargetOps/PinBoneOp.h |
|
| Clear all the bone pairs | Retargeter/RetargetOps/PinBoneOp.h |
|
|
void SetSettings
(
FIKRetargetPinBoneOpSettings InSettings |
Set the op settings. Input is a custom struct type for this op. | Retargeter/RetargetOps/PinBoneOp.h |
|