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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/UIKRigProcessor
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigProcessor.h |
| Include | #include "Rig/IKRigProcessor.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Rig/IKRigProcessor.cpp |
void SetInputPoseGlobal
&40;
const TArray< FTransform > & InGlobalBoneTransforms
&41;
Remarks
BEGIN UPDATE SEQUENCE FUNCTIONS
This is the general sequence of function calls to run a typical IK solve:Set all bone transforms in global space. This is the pose the IK solve will start from