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bool |
bExposePosition |
Should position data be exposed in Blueprint |
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bool |
bExposeRotation |
Should rotation data be exposed in Blueprint |
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FName |
BoneName |
The name of the bone that this Goal is located at. |
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FTransform |
CurrentTransform |
The current transform of this Goal, in the Global Space of the character. |
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FName |
GoalName |
The name used to refer to this goal from outside systems. |
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FTransform |
InitialTransform |
The initial transform of this Goal, as defined by the initial transform of the Goal's bone in the retarget pose. |
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float |
PositionAlpha |
Range 0-1, default is 1. |
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EIKRigGoalPreviewMode |
PreviewMode |
Effects how this Goal transform is previewed in the IK Rig editor. |
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float |
RotationAlpha |
Range 0-1, default is 1. |
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float |
SizeMultiplier |
The size of the Goal gizmo drawing in the editor viewport. |
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float |
ThicknessMultiplier |
The thickness of the Goal gizmo drawing in the editor viewport. |