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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/UIKRigDefinition
Syntax
UPROPERTY&40;AssetRegistrySearchable, EditAnywhere, Category&61;PreviewMesh&41;
TSoftObjectPtr< USkeletalMesh > PreviewSkeletalMesh
Remarks
The skeletal mesh to run the IK solve on (loaded into viewport). NOTE: you can assign ANY Skeletal Mesh to apply the IK Rig to. Compatibility is determined when a new mesh is assigned by comparing it's hierarchy with the goals, solvers and bone settings required by the rig. See output log for details.