Navigation
API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig
Classes
| Type | Name | Description | |
|---|---|---|---|
| FLimbLink | |||
| FLimbSolver | |||
| FLimbSolverSettings | |||
| UIKRig_BodyMover | |||
| UIKRig_BodyMoverEffector | |||
| UIKRig_FBIKBoneSettings | |||
| UIKRig_FBIKEffector | |||
| UIKRig_LimbEffector | |||
| UIKRig_LimbSolver | |||
| UIKRig_PoleSolver | |||
| UIKRig_PoleSolverEffector | |||
| UIKRig_SetTransform | |||
| UIKRig_SetTransformEffector | |||
| UIKRigFBIKSolver | |||
| UIKRigSolver | This is the base class for creating your own solver type that integrates into the IK Rig framework/editor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FQuat | GetRotationFromDeformedPoints
(
const TArray< FVector >& InInitialPoints, |
Given a set of points in an initial configuration and the same set of points in a deformed configuration, this function outputs a quaternion that represents the "best fit" rotation that rotates the initial points to the current points. |