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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/Solvers > API/Plugins/IKRig/Rig/Solvers/UIKRigSolver
- UIKRigSolver::SetGoalBone()
- UIKRig_BodyMover::SetGoalBone()
- UIKRig_LimbSolver::SetGoalBone()
- UIKRig_PoleSolver::SetGoalBone()
- UIKRig_SetTransform::SetGoalBone()
- UIKRigFBIKSolver::SetGoalBone()
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolver.h |
| Include | #include "Rig/Solvers/IKRigSolver.h" |
virtual void SetGoalBone
(
const FName & GoalName,
const FName & NewBoneName
)
Remarks
Override to support CHANGING BONE for an existing goal