 |
bool |
bAveragePull |
Pull averaging only has a visual impact when we have more than 2 bones (3 links). |
 |
bool |
bEnableLimit |
Enable/Disable rotational limits |
 |
bool |
bEnableTwistCorrection |
Enable Knee Twist correction, by comparing Foot FK with Foot IK orientation. |
 |
TEnumAsByte< EAxis::Type > |
EndBoneForwardAxis |
Forward Axis for Foot bone. |
 |
TEnumAsByte< EAxis::Type > |
HingeRotationAxis |
Hinge Bones Rotation Axis. This is essentially the plane normal for (hip - knee - foot). |
 |
int32 |
MaxIterations |
Number of Max Iterations to reach the target |
 |
float |
MinRotationAngle |
Only used if bEnableRotationLimit is enabled. |
 |
float |
PullDistribution |
Re-position limb to distribute pull: 0 = foot, 0.5 = balanced, 1.f = hip |
 |
float |
ReachPrecision |
Precision (distance to the target) |
 |
float |
ReachStepAlpha |
Move end effector towards target. If we are compressing the chain, limit displacement. |