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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig
References
Module | IKRig |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigDataTypes.h |
Include | #include "Rig/IKRigDataTypes.h" |
Syntax
USTRUCT&40;Blueprintable&41;
struct FIKRigGoal
Variables
Type | Name | Description | |
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FVector | FinalBlendedPosition | |
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FQuat | FinalBlendedRotation | |
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FName | Name | Name of the IK Goal. Must correspond to the name of a Goal in the target IKRig asset. |
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FVector | Position | Position of the IK goal in Component Space of target actor component. |
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float | PositionAlpha | Range 0-1, default is 1.0. |
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EIKRigGoalSpace | PositionSpace | The space that the goal position is in. |
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FRotator | Rotation | Rotation of the IK goal in Component Space of target actor component. |
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float | RotationAlpha | Range 0-1, default is 1.0. |
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EIKRigGoalSpace | RotationSpace | The space that the goal rotation is in. |
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FBoneReference | SourceBone | When TransformSource is set to "Bone" mode, the Position and Rotation will be driven by this Bone's input transform. |
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EIKRigGoalTransformSource | TransformSource | Set the source of the transform data for the Goal. |
Constructors
Type | Name | Description | |
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FIKRigGoal () |
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FIKRigGoal
(
const FName& GoalName |
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FIKRigGoal
(
const UIKRigEffectorGoal* InGoal |
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FIKRigGoal
(
const FName& InName, |