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API > API/Plugins > API/Plugins/IKRig
| Name | FRetargetDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigDefinition.h |
| Include Path | #include "Rig/IKRigDefinition.h" |
Syntax
USTRUCT (BlueprintType )
struct FRetargetDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneChains | TArray< FBoneChain > | Rig/IKRigDefinition.h |
|
|
| RootBone | FName | Rig/IKRigDefinition.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Add a bone chain from start bone to end bone and store it in this retarget definition | Rig/IKRigDefinition.h | ||
FBoneChain * GetEditableBoneChainByName
(
FName ChainName |
Rig/IKRigDefinition.h |