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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/FIKRigSolverBase
Description
(optional) override to add custom logic when updating settings from the source asset at runtime NOTE: you can safely cast this to your own solver type and copy any relevant settings at runtime This is necessary because at runtime, the IKRigProcessor creates a copy of your solver struct and the copy must be notified of changes made to the editor instance so that users can see their edits update in PIE. NOTE: the default implementation will copy solver, goal and bone settings if your solver has them
| Name | UpdateSettingsFromAsset |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolverBase.h |
| Include Path | #include "Rig/Solvers/IKRigSolverBase.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Rig/Solvers/IKRigSolverBase.cpp |
virtual void UpdateSettingsFromAsset
(
const FIKRigSolverBase & InAssetSolver
)