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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/FIKRigSkeleton
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInputSkeleton
(
const USkeletalMesh* SkeletalMesh, |
Rig/IKRigSkeleton.h | ||
void SetInputSkeleton
(
const FIKRigInputSkeleton& InputSkeleton, |
Rig/IKRigSkeleton.h |
SetInputSkeleton(const USkeletalMesh *, const TArray< FName > &)
| Name | SetInputSkeleton |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigSkeleton.h |
| Include Path | #include "Rig/IKRigSkeleton.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Rig/IKRigSkeleton.cpp |
void SetInputSkeleton
(
const USkeletalMesh * SkeletalMesh,
const TArray < FName > & InExcludedBones
)
SetInputSkeleton(const FIKRigInputSkeleton &, const TArray< FName > &)
| Name | SetInputSkeleton |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigSkeleton.h |
| Include Path | #include "Rig/IKRigSkeleton.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Rig/IKRigSkeleton.cpp |
void SetInputSkeleton
(
const FIKRigInputSkeleton & InputSkeleton,
const TArray < FName > & InExcludedBones
)