| Alpha |
float |
Blend the total effect on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigSetTransform.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Set Transform Effector"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| BoneToAffect |
FName |
The bone to affect. |
Rig/Solvers/IKRigSetTransform.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category="Set Transform Settings"
|
| bPropagateToChildren |
bool |
If true, the transform modification will propagate to the hierarchy below the target bone. |
Rig/Solvers/IKRigSetTransform.h |
- EditAnywhere
- Category="Set Transform Settings"
|
| Goal |
FName |
The goal used to affect the bone transform. |
Rig/Solvers/IKRigSetTransform.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category="Set Transform Settings"
|
| PositionAlpha |
float |
Blend the translation on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigSetTransform.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Set Transform Effector"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| RotationAlpha |
float |
Blend the rotation on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigSetTransform.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Set Transform Effector"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|