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API > API/Plugins > API/Plugins/IKRig
| Name | FIKRigGoal |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigDataTypes.h |
| Include Path | #include "Rig/IKRigDataTypes.h" |
Syntax
USTRUCT (Blueprintable)
struct FIKRigGoal
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKRigGoal () |
Rig/IKRigDataTypes.h | ||
FIKRigGoal
(
const UIKRigEffectorGoal* InGoal |
Rig/IKRigDataTypes.h | ||
FIKRigGoal
(
const FName& InGoalName, |
Rig/IKRigDataTypes.h | ||
FIKRigGoal
(
const FName& InName, |
Rig/IKRigDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | If true, the goal is active and can be used by solvers in the rig. | Rig/IKRigDataTypes.h |
|
| BoneName | FName | Name of the bone associate with this goal. | Rig/IKRigDataTypes.h |
|
| FinalBlendedPosition | FVector | Rig/IKRigDataTypes.h |
|
|
| FinalBlendedRotation | FQuat | Rig/IKRigDataTypes.h |
|
|
| Name | FName | Name of the IK Goal. Must correspond to the name of a Goal in the target IKRig asset. | Rig/IKRigDataTypes.h |
|
| Position | FVector | Position of the IK goal in Component Space of target actor component. | Rig/IKRigDataTypes.h |
|
| PositionAlpha | float | Range 0-1, default is 1.0. | Rig/IKRigDataTypes.h |
|
| PositionSpace | EIKRigGoalSpace | The space that the goal position is in. | Rig/IKRigDataTypes.h |
|
| Rotation | FRotator | Rotation of the IK goal in Component Space of target actor component. | Rig/IKRigDataTypes.h |
|
| RotationAlpha | float | Range 0-1, default is 1.0. | Rig/IKRigDataTypes.h |
|
| RotationSpace | EIKRigGoalSpace | The space that the goal rotation is in. | Rig/IKRigDataTypes.h |
|
| SourceBone | FBoneReference | When TransformSource is set to "Bone" mode, the Position and Rotation will be driven by this Bone's input transform. | Rig/IKRigDataTypes.h |
|
| TransformSource | EIKRigGoalTransformSource | Set the source of the transform data for the Goal. | Rig/IKRigDataTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
Rig/IKRigDataTypes.h |