| PositionAlpha |
float |
Blend the translational effect of this solver on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| PositionNegativeX |
float |
Multiply the NEGATIVE X translation. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| PositionNegativeY |
float |
Multiply the NEGATIVE Y translation. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| PositionNegativeZ |
float |
|
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| PositionPositiveX |
float |
Multiply the POSITIVE X translation. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| PositionPositiveY |
float |
Multiply the POSITIVE Y translation. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| PositionPositiveZ |
float |
Multiply the POSITIVE Z translation. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| RotateXAlpha |
float |
Blend the X-axis rotational effect on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| RotateYAlpha |
float |
Blend the Y-axis rotational effect on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| RotateZAlpha |
float |
Blend the Z-axis rotational effect on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| RotationAlpha |
float |
Blend the total rotational effect on/off. Range is 0-1. Default is 1.0. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Body Mover Settings"
- Meta=(UIMin="0.0", UIMax="1.0")
|
| StartBone |
FName |
The target bone to move with the effectors. |
Rig/Solvers/IKRigBodyMoverSolver.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category="Body Mover Settings"
|