Navigation
API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/AnimNodes > API/Plugins/IKRig/AnimNodes/FAnimNode_RetargetPoseFromMesh
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Settings, Meta=(PinHiddenByDefault))
TObjectPtr < UIKRetargeter > IKRetargeterAsset
Remarks
Retarget asset to use. Must define a Source and Target IK Rig compatible with the SourceMeshComponent and current anim instance.