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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/AnimNodes > API/Plugins/IKRig/AnimNodes/FAnimNode_RetargetPoseFromMesh
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;Settings, Meta&61;&40;PinHiddenByDefault&41;&41;
TObjectPtr< UIKRetargeter > IKRetargeterAsset
Remarks
Retarget asset to use. Must define a Source and Target IK Rig compatible with the SourceMeshComponent and current anim instance.