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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/AnimNodes > API/Plugins/IKRig/AnimNodes/FAnimNode_RetargetPoseFromMesh
- FAnimNode_Base::Evaluate_AnyThread()
- FAnimNode_RetargetPoseFromMesh::Evaluate_AnyThread()
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/AnimNodes/AnimNode_RetargetPoseFromMesh.h |
| Include | #include "AnimNodes/AnimNode_RetargetPoseFromMesh.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/AnimNodes/AnimNode_RetargetPoseFromMesh.cpp |
virtual void Evaluate_AnyThread
(
FPoseContext & Output
)
Remarks
Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.