Navigation
API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/AnimNodes
Inheritance Hierarchy
- FAnimNode_CustomProperty
- FAnimNode_IKRig
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/AnimNodes/AnimNode_IKRig.h |
| Include | #include "AnimNodes/AnimNode_IKRig.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_IKRig : public FAnimNode_CustomProperty
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Alpha | Current strength of the skeletal control. | |
| FInputAlphaBoolBlend | AlphaBoolBlend | ||
| FName | AlphaCurveName | ||
| EAnimAlphaInputType | AlphaInputType | Alpha value handler | |
| FInputScaleBias | AlphaScaleBias | ||
| FInputScaleBiasClamp | AlphaScaleBiasClamp | ||
| bool | bAlphaBoolEnabled | ||
| bool | bDriveWithSourceAsset | When true, goals will use the current transforms stored in the IK Rig Definition asset itself | |
| bool | bEnableDebugDraw | Toggle debug drawing of goals when node is selected. | |
| bool | bStartFromRefPose | Optionally ignore the input pose and start from the reference pose each solve | |
| float | DebugScale | Adjust size of debug drawing. | |
| TArray< FIKRigGoal > | Goals | The input goal transforms used by the IK Rig solvers. | |
| TObjectPtr< UIKRigDefinition > | RigDefinitionAsset | The IK rig to use to modify the incoming source pose. | |
| FPoseLink | Source | The input pose to start the IK solve relative to. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
||
| void | CreateIKRigProcessorIfNeeded
(
UObject* Outer |
||
| void | Evaluate_AnyThread
(
FPoseContext& Output |
||
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| UIKRigProcessor * | |||
| UClass * | |||
| bool | HasPreUpdate () |
||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
||
| void | InitializeProperties
(
const UObject* InSourceInstance, |
||
| bool | |||
| void | OnInitializeAnimInstance
(
const FAnimInstanceProxy* InProxy, |
||
| void | PreUpdate
(
const UAnimInstance* InAnimInstance |
||
| void | PropagateInputProperties
(
const UObject* InSourceInstance |
||
| void | Force reinitialization | ||
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Typedefs
| Name | Description |
|---|---|
| PropertyUpdateFunction | Cached functions used to update goals using custom properties to avoid looking for then when evaluating |