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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/ActorComponents > API/Plugins/IKRig/ActorComponents/UIKRigComponent
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/ActorComponents/IKRigComponent.h |
| Include | #include "ActorComponents/IKRigComponent.h" |
UFUNCTION (BlueprintCallable, Category=IKRigGoals)
void SetIKRigGoalTransform
(
const FName GoalName,
const FTransform Transform,
const float PositionAlpha,
const float RotationAlpha
)
Remarks
Set an IK Rig Goal transform (assumed in Component Space of Skeletal Mesh) with separate alpha values.